Showing posts with label Gravity. Show all posts
Showing posts with label Gravity. Show all posts

Friday, July 20, 2007

Invest in South Korean Stocks from the USA

The economy of South Korea is the "fourth largest in Asia and the twelfth largest in the world in terms of market exchange nominal GDP as of 2006." Korea over the last few years, is averaging a growth rate of 6.5% The country is part of the "Four Asian Tigers" which include Taiwan, South Korea, Hong Kong, and Singapore. The country has even decided to invest in advanced IT infrastructure, having high broadband penetration, and having internet speeds greater than the AT&T's DSL "elite" package.

South Korean stocks make up over 15% of iShares Emerging Market (EEM) Exchange Traded Fund, the largest country position in the fund. You can invest directly in Korea by investing in iShares EWY Exchange Traded Fund.

If you want to invest in individual Korean stocks from the US, you can choose from among a range of solid investment grade companies, to small capitalization, speculative stocks.

Banks and Financial Services

1. Kookmin Bank (KB) is a 30.7 Billion Dollar company, the largest lender in South Korea. There are rumors of HSBC Bank and Kookmin Bank competing over the Korea Exchange Bank.

2. Shinhan Financial (SHG) is another large South Korean Financial Services company with a market cap of 26.75 Billion dollars. Citigroup, on May 14, 2007, Upgraded the stock to a Buy. Its 5 year expected growth rate according to Yahoo Finance is 15.95%.

3. Woori Finance (WF) is a financial services company with a 21.44 Billion Dollar market cap and expected 5 year estimated growth of 10.2%. In 2001, the government put together four smaller banks and an investment banks to create Woori Finance.

Telecom

4. Korea Telecom (KTC) is a 10.3 Billion Dollar company that provides telecom services in Korea. According to Motley Fool, Korea Telecom, as of March 2007, has a yield of 7% and a 3 year dividend growth of 52%.

5. SK Telecom (SKM) is a 19.85 Billion dollar telecom company with an expected 5 year growth rate of 12.55%. According to Motley Fool, the stock has a 3.2% yield, and "the stock will give you a hedge against the dollar and the potential for some growth in the company's Internet business. Of course, this is also an extremely competitive industry experiencing rapid changes in technology."

Online Gaming

Because of South Korea's great internet infrastructure, Computer Online Gaming has become a national passion.

6. Gravity (GRVY) is a small 179 Million dollar online gaming company. The company offers massively multiplayer online role playing games and offer various mobile games and license of merchandizing of character related products based on its online games such as Ragnarok Online. (Yahoo Finance).

7. Webzen (WZEN) is another small 64 Million dollar online gaming company.

Internet

8. Gmarket (GMKT) is a 1 Billion dollar company that operates a retail-ecommerce marketplace in Korea. As of March 31, 2007, "the company had approximately 11.7 million registered users."

Utilities

9. Korea Electric Power (KEP) is a 32 Billion Dollar company that is expected to grow by 9.8%. It is the third largest South Korean company by market cap.

Steel

10. Posco (PKX) is a 45.17 Billion Dollar Company that is expected to grow by 6.28%. It is the 2nd largest South Korean company by market cap, and has a PE of 13. Warren Buffett, as of Dec. 31, 2006, owns 4 percent of Posco. Apparently, Warren Buffett, and other analysts think Korea is now cheap.

Electronics

11. LG Philips LCD (LPL) is a 16.24 Billion Dollar company, with a forward PE of 11, a 5 year estimated growth rate of 25%, for a PEG of 0.73. The company develops, manufactures Thin Film Transistor (TFT) based Liquid Crystal Display (LCD) panels.

12. Mirae (MRAE) is a speculative, under $2 146 Million Dollar company. The company designs, manufactures and sells semiconductor related equipment.

13. Pixelplus (PXPL) is another speculative under $2 13.7 Million Dollar company. The company is in the semiconductor industry.

Hana Telecom and Wider Than are two other companies that currently trade on the .PK "pink sheets."

Wednesday, July 11, 2007

Growth in Online Computer Gaming: China, India, Korea, and Japan

China Gaming

The China Gaming market is a very big market. The Chinese middle class is growing and showing their increasing purchasing power. According to play.tm, and according to research from American Market research firm, DFC Intelligence, "analysts predict strong growth for online games in China. Following the trend of South Korea, online gaming is already one of China's favourite pastimes, but it is expected to be worth a great deal more by 2010: 1.7 billion USD we're told. That's up from a 2005 value of about 560 million USD. " "The game market in China is all about online play and charging by usage. There is even a growing market for the items used in games like weapons and characters," states Alexis Madrigal, one of the experts behind the new report."

The three main players in this market are Shanda Interactive (SNDA), The9 Limited (NCTY), and NetEase (NTES). Shanda Interactive and The9 Limited seem the most investable, having MyPEGs of 0.56 and 0.71 (very cheap). The9 Limited has the right to bring Blizzard's World of Warcraft to China. Shanda Interactive also has a good business model. According to a China online gaming survey conducted by Piper Jaffray, "55 percent of respondents said they prefer Shanda's business model, in which users can play games for free and are charged to purchase virtual items within the games. Shanda also tied with competitor The9 Ltd. as the company in its market that offers the best games."

(Analysis of Computer and Video Game Sector here.)

India

Now, what about the India online gaming market? According to a report by San Francisco based analyst and consulting firm Pearl Research (and reported by Gamasutra.com), " online games market in India will exceed $200 million in 2010, as part of a new “Online Games Market in India” report."

According to the report, the "rapid adoption of the Internet with 39 million current users; increasing broadband penetration; growth in Internet cafes with more than 100,000 outlets; and a sizable middle-class with rising disposable income. Most importantly, game operators are promoting and educating consumers about online games including MMOGs."

Local and International publishers are investing in the Indian online games market, as this is one of the few viable publishing models, where "software piracy rates exceed 85%".

However, the $200 Million Indian market by 2010 pales in comparison to China's estimated online gaming market of 1.7 Billion.

Allison Luong, Managing Director of Pearl Ressearch says that "India in 2006 is often compared to China in 2001, when China’s games market started to develop and an online games culture started to form. Within a decade, India has the potential to emerge as one of the top online markets in Asia, along with China, Korea and Taiwan."

India is slow to adopt Online Gaming

However, according to an article by John Ribeiro of IDG News Service (and reported by NetworkWorld.com), the Internet and mobile Association of India and research firm IMRB International (both in Mumbai, India), says the slow uptake in online gaming is partially caused by the "negative perceptions among parents and education institutions." Sohil Kunwar of IMRB says that "Online gaming is considered to be alien and disruptive, and to have an adverse impact on education."

In addition, Sohhil Kunwar says that India has too few broadband connections to homes. There are only 2.21 million broadband subscribers (February 2007), in a country of more than a Billion People.

Opportunity in Indian Mobile Games

In the same report, the big opportunity in India might be mobile games. According to TRAI, "India had 162.5 million mobile subscriber at the end of February. Currently, Indian mobile users can download games from Web sites but are unable to play online."

Korea online gaming

Online gaming in Korea is also very popular. Gravity (GRVY) and Webzen are two popular Korean online gaming companies. Gravity is a small cap publicly traded company (US exchanges) that provides online Games in Korea, but the fundamentals don't look very good. According to an MSNBC article, in Korea, 17 million people play games regularly in a country of 48 million. Close to 70 percent of South Korean households have broadband. And the transfer data speeds in Korea can be up to 50 megabits per second (Mbps). Compare this to AT&T Yahoo! Elite package (DSL) which has download speeds up to 6.0 Mbps. All these, plus the fact that the young people of the country have grown up with the technology help make online gaming in Korea big business.

What about Online gaming in Japan?

Japan, home of Nintendo, and Sony, are more console driven than China and Korea. So, online gaming in Japan is not as popular as it is in Korea and China.